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COMPOSER | AUDIO GENERALIST
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"Jeremy has been a key asset to Aurora Game Studios, significantly shaping the audio experience for Skye: The Misty Isle. His expertise spans music composition, sound design, vocal capture, mixing, mastering and technical implementation within Wwise and Unreal Engine 5.  Jeremy’s work is often highlighted in player reviews, with many praising the game's immersive soundtrack and sound design.  Jeremy’s creativity and technical skills are exceptional.  He proactively anticipates and addresses studio needs, learning new tools alongside his workflow to allow us to take advantage of cutting-edge technologies like MetaSounds, all while working within our limited resources."

Aiden Sealey     Aurora Game Studios

Jeremy provides the complete digital audio pipeline from conception & composition to capture, production and implementation.  On smaller projects, he frequently assumes responsibility for the whole of a production's sound in a hybrid role - removing the inefficiency and error from communication between multiple departments and allowing for development of a cohesive, integrated soundscape.

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As part of a larger production, his big picture attitude sees him consciously and proactively anticipating the needs of others, and any potential issues, before they arise as a team member able to learn fast and integrate into an existing workflow.​

He interfaces confidently and efficiently with other departments, communicating sonic concepts and opportunities clearly and succinctly to those outside of the audio sphere.

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Jeremy is also always looking for opportunities to study and work alongside more senior composers, as an assistant able to work hard, learn fast to become the asset they need.

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Get in touch to discuss how Jeremy's bespoke services can take a load off your team and take your production to the next level.

For your production, Jeremy delivers:

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- High-quality asset production and capture treatment

- LUFS Mastering targeted by distribution platform

- Bespoke music and sound in a wide range of styles

- Non-linear and interactive audio design

- Implementation in-engine and with middleware

- Fast and flexible production deadlines

- Prompt and proactive communication

As part of an existing team, Jeremy can provide:

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- High-quality audio production in various DAWs

- Pitch-grade orchestral mock-ups and demos

- Fast and efficient midi processing

- Custom VST creation in EXS and Kontakt

- Orchestration, arranging and score copyist services

- Bespoke asset creation and sourcing

- Workflow assistance and data handling

"We've worked with Jeremy on multiple projects now and we keep coming back - he always delivers exceptional scores that really helps to drive the narratives we want to tell."

THETHREELANCERS

"A genuinely great experience working with Jeremy. Easy to communicate with and worked well to tight deadlines. The music and sound effects were exactly what we asked for and adapted to client feedback well. Worked well as part of a larger team and able to produce high quality work with no supervision."

Ben Ashcroft     Kaleidoscope

"...a hard working and incredibly talented composer who went above and beyond to make adaptive audio for our game. He worked well even with the pressure of being directed to make changes really close to the deadline ... ...delivering a top quality audio experience for the players. A real asset to any production."

Oliver Hopley      Gjallarhorn: Beta

"I've been singing your praises ... about this composition. It's brilliant and exactly what I had in mind without knowing it"

Robert Metson    SETFilms

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